The following commands are provided on the
Microsoft Visual Simulation Environment (VSE) window.
The File
Menu
v
Open Scene - Loads a scene.
v
Save Scene As - Saves a scene. When you save a scene, the
simulator saves the simulator state along with the state for every entity in
the scene. It also saves a manifest which can be used to re-initialize the
scene and any services associated with the entities.
v
Save Material Changes - Saves changes made to materials in Edit
mode.
v
Open Manifest - Load a service manifest.
v
Create Embedded Resources - Creates a single saved file containing all
effects, textures, meshes, etc.
v
Capture Image As - Save the current view of the simulation to
a file.
v
Exit - Exits the simulation and shut down its
Decentralized Software Services (DSS) node. The Simulator will remember the
window size and position for the next time it is started.
The Entity
Menu
The Entity Menu is only visible when you
select Edit from the Mode menu.
v
Undo - Undoes the previous change.
v
Redo - Repeats the last change that was undone.
v
Cut - Removes the currently checked entities.
v
Copy - Copies the currently checked entities.
v
Paste - Adds the last cut or copied entities back
into the scene.
v
Paste As Child - Pastes the last cut or copied entities as
a child of the currently checked entity.
v
New - Displays a dialog that enables you to
create a new entity.
v
Load Entities - Loads entities from a file.
v
Save Entities As - Saves the currently checked entities to a
file.
The View
Menu
v
Playback bar - Displays the playback bar for recording
and playing back recorded sequences.
v
Status bar - Displays or hides the status bar. The
status bar shows you the current frame rate in frames-per-second, the
simulation time, as well as the current camera position and look at point.
v
Profiler - Brings up the Profiler UI dialog.
v
Look Along - Sets the camera view to a specific viewing
axis. Useful for accurately re-orienting the camera after you have moved it
around a lot.
The Render
Menu
The first four entries in this menu enables
you to change how entities in the simulation are rendered. You can toggle
between these modes using the F2 key.
v
Visual - Renders a full 3D view. Meshes associated
with each entity in the scene are rendered with realistic lighting and shading.
v
Wireframe - Renders the scene as a wireframe view.
This mode enables you to get a rough idea of how many polygons make up each
mesh and where the polygon edges are.
v
Physics - Renders the scene showing physics
outlines. This mode enables you to see how each entity is modeled in the
physics engine. The scene is not rendered completely if the physics engine is
disabled.
v
Combined - Renders the full 3D view with physics.
This mode makes it easy for you to determine how well the physics shapes match
the visual mesh for each entity. The physics part of this scene is not rendered
completely if the physics engine is disabled.
v
No Rendering - This option turns off the rendering to
economize on CPU time. The simulator continues to run.
v
Graphics Settings - Enables you to change settings that
control how the scene is rendered.
v
Physics View Settings - Allows you to select the items that are
shown in Physics View.
The Camera
Menu
The Camera menu allows you to easily switch
between cameras if you have more than one in the scene. You can press F8 to
quickly switch between cameras.
v
Main Camera - Sets the view from the simulated camera
provided by default.
v
Other cameras - Sets the view from other cameras defined
in the current scene. Note that there are also options to display cameras in separate
windows. This allows you to have, for example, a view from a camera mounted on
a robot at the same time as the main view so that you can see not only what the
robot sees but also what it is doing. This is very useful for diagnosing
computer vision programs.
The Physics
Menu
v
Enabled - Enables, or disables, physics forces in
the simulation. You can also use the F3 key to toggle physics on/off.
v
Settings - Enables you to control whether default
camera is treated as a rigid body and the gravity setting. If the camera option
is set, you can use the camera to bump objects in the scene. You can also
adjust the simulation speed.
The Mode
Menu
The settings on the Mode menu enable you to
change how you can interact with entities in the scene. Pressing F5 toggles
between the options.
v
Run - The normal operation mode for running your
simulation.
v
Edit - The mode that enables you to edit state of
entities in the simulation. This mode automatically disables Physics.
The Help
Menu
v
Contents - Shows web pages that provide more
information about how to use the various features and controls of the VSE.
v
About - Shows a dialog that displays information
about the version of the VSE and also information about the current graphics
hardware.
Related Topics
10. Virtual Simulation Environment